Game Development

XBIT 4500U
Closed
Ontario Tech University
Oshawa, Ontario, Canada
Capstone and Internship Coordinator
(13)
5
Timeline
  • September 3, 2024
    Experience start
  • December 3, 2024
    Experience end
Experience
5 projects wanted
Dates set by experience
Preferred companies
Anywhere
Any company type
Any industries
Categories
Information technology Communications Product or service launch
Skills
project planning business consulting business strategy marketing strategy
Learner goals and capabilities

The Game Development and Interactive Media program is designed to provide students with a wide range of game design development and interactive media expertise.

Students are immersed in the game development process from day one and develop complete video games beginning in their first year. Successful students develop their knowledge and skills in a diverse team environment and learn to work effectively with programmers, artists, and designers to create innovative products that push the medium to its limits.


Beginning in September 2024, teams of 3-5 students will work with your organization to support you with achieving your key business objectives by developing a recommended plan of action.

Learners
Undergraduate
Any level
5 learners
Project
50 hours per learner
Educators assign learners to projects
Teams of 4
Expected outcomes and deliverables
  • Project plan and weekly status reports
  • Final project report with recommendations and an executive summary
  • Presentation of recommendations from top one or two teams (via a virtual webinar format)
Project timeline
  • September 3, 2024
    Experience start
  • December 3, 2024
    Experience end
Project Examples

Character and Asset Design

  • work closely with the game design team and use their characters to do the 3D character
  • ensure that the character’s or assets features are true to what the designers have created
  • use their knowledge of design to produce character animations

Application and Development Including VR

Prototyping

  • Students under your guidance will prototype a specific design concept or game mechanic to prove whether it is a concept worthy of including in a future title.

System Prototyping

  • Students under your guidance will prototype a specific system in the engine of your choice to concept a particular algorithm or interaction component that you have not had the opportunity to put resources towards.

XR application prototyping

  • Students under your guidance will take an existing design concept and demonstrate a prototype of this concept in XR (pick one of AR/VR/MR)

Volumetric Asset Creation

  • Students under your guidance will work to create prototype volumetric assets for use in your mobile, VR, or PC game using our labs' volumetric and photogrammetry capabilities.
Companies must answer the following questions to submit a match request to this experience:

Be available for a quick phone call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.

Commit to a minimum of 5 interactions with the five student teams remotely, approximately 4–6 hours minimum over the duration of the project. These contacts are likely to be question/answer sessions or requests for additional information or clarification.

Be available to schedule and attend a final webinar presentation of project results during Week 8 of term. You can select the top one or two team solutions for presentations to minimize the load of multiple presentations.

Be available to attend a single kick-off/project scope meeting with all teams during second week of term. The kick-off will be a Q & A opportunity for all teams to solidify understanding of scope and requirements.

Provide a dedicated contact to answer periodic emails or take phone calls as needed to address student questions in a timely manner. Students will be coached to make judicious use of your time.

Provide team feedback twice over the semester and complete a post course survey.