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(5.0)
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The Capella students were tasked with producing a gamification model and techniques that will be used in a climate change software portal and mobile app. The gamification feature needs to encourage citizens to perform certain tasks (both as individuals and within a community). While the project work was intended to be an early prototype, the team produced results of exceptional quality. During their detailed research effort they explored many potential gamification models, techniques and software frameworks. They produced a gamification canvas and detailed set of recommendations for system mechanics including badges, levels, leaderboards (with lovely custom graphics!). They approached gamification software providers to evaluate which products could deliver their proposed model. And they identified the legal and ethical requirements and considerations. Their recommendations are well-researched, practical, and logical. Just as importantly, their proposed gamification model is whimsical, fun, and highly personalized to Canadian culture and national identity. Overall the team's result exceeded our expectations and is a great credit to them!
Author
Nicholas Kellett
Founder & CEO, Deploy Solutions
Experience
Information Technology Consultancy
Project
Gamification Study and Recommendations for Climate Change Impact Software
Created At
March 26, 2020