Sprint to Innovate: 3 Day Challenge
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Timeline
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April 4, 2022Experience start
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April 9, 2022Event Kick-Off
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April 9, 2022Kick-Off Team Meeting at 3:00 PM
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April 9, 2022Challenge Meeting from 3:30 to 4:30 PM.
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April 10, 2022Mentor Meeting #1 at 9:00 AM
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April 10, 2022Mentor Meeting #2 at 7:00 PM
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April 11, 2022Experience end
Timeline
-
April 4, 2022Experience start
-
April 9, 2022Event Kick-Off
Event Kick-Off with keynote speaker, Innovation training
-
April 9, 2022Kick-Off Team Meeting at 3:00 PM
Following Event Kick-Off with keynote speaker, and Innovation training, connecting with team members.
-
April 9, 2022Challenge Meeting from 3:30 to 4:30 PM.
Challenge Meeting with Team, Mentor, and Representative.
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April 10, 2022Mentor Meeting #1 at 9:00 AM
Meeting with Mentors.
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April 10, 2022Mentor Meeting #2 at 7:00 PM
Second meeting with Mentors.
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April 11, 2022Mentor Meeting #3 at 9:00 AM
Third meeting with Mentors before Final Presentation.
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April 11, 2022Experience end
Experience scope
Categories
Leadership Organizational structure Market research Operations Sales strategySkills
competitive analysis business consulting researchDO YOU HAVE A TECHNOLOGY BUSINESS CHALLENGE YOU ARE TRYING TO SOLVE?
Sprint to Innovate brings together students of various disciplines (technology, business, entrepreneurship, etc) from Manitoba post-secondary institutions (students from our international partner institutes will be invited to participate as well) to learn about innovation, and collaborate in a fun and exciting challenge to build a minimum viable prototype for you in just two days (the weekend of April 8 to April 10 2022).
Sprint to Innovate is about learning innovation, being innovative, building deeper relationships, problem solving and developing solutions to real business challenges. We know that employers are looking for employees to be innovative, and this event will allow students the opportunity to nurture their inner innovation and help your organization in the process.
Industry and Students can learn more www.rrc.ca/sprint
Learners
Teams of 4 to 6 students will choose from available business challenges provided by industry.
Students will then work together with support from mentors to create a solution, including developing a prototype to be presented to judges on the final day.
A prototype is a simple experimental model of the proposed product used to learn from. Prototypes range from low-fidelity (paper-based) prototypes that are used to explain concepts all the way to high-fidelity prototypes that have functional elements with more detail. Teams may consist of technology and business students.
Project timeline
-
April 4, 2022Experience start
-
April 9, 2022Event Kick-Off
-
April 9, 2022Kick-Off Team Meeting at 3:00 PM
-
April 9, 2022Challenge Meeting from 3:30 to 4:30 PM.
-
April 10, 2022Mentor Meeting #1 at 9:00 AM
-
April 10, 2022Mentor Meeting #2 at 7:00 PM
-
April 11, 2022Experience end
Timeline
-
April 4, 2022Experience start
-
April 9, 2022Event Kick-Off
Event Kick-Off with keynote speaker, Innovation training
-
April 9, 2022Kick-Off Team Meeting at 3:00 PM
Following Event Kick-Off with keynote speaker, and Innovation training, connecting with team members.
-
April 9, 2022Challenge Meeting from 3:30 to 4:30 PM.
Challenge Meeting with Team, Mentor, and Representative.
-
April 10, 2022Mentor Meeting #1 at 9:00 AM
Meeting with Mentors.
-
April 10, 2022Mentor Meeting #2 at 7:00 PM
Second meeting with Mentors.
-
April 11, 2022Mentor Meeting #3 at 9:00 AM
Third meeting with Mentors before Final Presentation.
-
April 11, 2022Experience end
Project Examples
Requirements
PROVIDE A BUSINESS CHALLENGE:
Student teams will be provided with a list of business challenges that they will have a choice between to work on. This is where you come in! We are asking a few different companies to provide a general business challenge and students would create a solution. The commitment from your company would be as follows:
- Prepare a 2-3 minute video pitching your business challenge outlining what the problem is, and why you need it.
- Assign at least one person to speak about the problem and be prepared to answer questions about it from a student team on Friday, April 8 (afternoon).
- Available to answer questions from the teams on Saturday.
- Attend the final presentations on Sunday to see what solutions the team came up with.
Previous project examples have included:
- How might we use gaming and gamification to increase student engagement and improve learning outcomes? – Submitted by Applied Computer Education at RRC Polytech
- How can we increase the number, and the diversity, of individuals entering careers in tech through Technology Apprenticeships? – Submitted by Tech Manitoba and RRC Polytech
If you would like more information, please send us a request to connect on Riipen.
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
Timeline
-
April 4, 2022Experience start
-
April 9, 2022Event Kick-Off
-
April 9, 2022Kick-Off Team Meeting at 3:00 PM
-
April 9, 2022Challenge Meeting from 3:30 to 4:30 PM.
-
April 10, 2022Mentor Meeting #1 at 9:00 AM
-
April 10, 2022Mentor Meeting #2 at 7:00 PM
-
April 11, 2022Experience end
Timeline
-
April 4, 2022Experience start
-
April 9, 2022Event Kick-Off
Event Kick-Off with keynote speaker, Innovation training
-
April 9, 2022Kick-Off Team Meeting at 3:00 PM
Following Event Kick-Off with keynote speaker, and Innovation training, connecting with team members.
-
April 9, 2022Challenge Meeting from 3:30 to 4:30 PM.
Challenge Meeting with Team, Mentor, and Representative.
-
April 10, 2022Mentor Meeting #1 at 9:00 AM
Meeting with Mentors.
-
April 10, 2022Mentor Meeting #2 at 7:00 PM
Second meeting with Mentors.
-
April 11, 2022Mentor Meeting #3 at 9:00 AM
Third meeting with Mentors before Final Presentation.
-
April 11, 2022Experience end